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It's not just a collection RPG. On the battlefield where units move like chess pieces, a decision in each round may decide life or death. The real **strategy war chess RPG** starts now. -A chess-style battlefield that determines life and death in one step. This is not an automatic pathfinding (A *) combat system. Units will act according to rules like chess pieces, and the core of the battle is: formation, distance, order of action, and turn management. Power alone cannot save you. Victory comes from * * card group construction and on-the-spot judgment. **-Time-limited combat: End the battle before Blood Night begins. If the enemy cannot be wiped out within a limited round," Blood Night "** will begin. At that moment, * * scarlet month * * will come to the battlefield, mercilessly hurt your friends, completely tore your strategy. If you hesitate, you will die. This is not a "win sooner or later" battle. It is a battle that must end in this moment, in this round. --- Looting skills... reshape your army to take skills from combat and **equip them to other units. * Give the knight the healer's recovery spells * Give the assassin defensive skills * Give the mage a charge to break the boundaries of the profession and complete your "taboo construction". -Collect 500 units and use equipment and skills to build your card group with more than 500 units, countless equipment, and nearly unlimited skill combinations. The moment you start collecting, the real game officially begins. Who will you save? Whose power will you take and reshape? Create a set of cards that can survive under the Scarlet Moon. -Before Blood Night comes, write down the ending with your own hands. Blood Night: Prologue of War strategy is not choice, but survival.
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