326MB
The world has fallen into chaos. Build and upgrade your shelter, gather resources, and lead survivors through the perilous wasteland. Recruit powerful heroes, form the ultimate clan and emerge victorious in strategic battles against countless threats. Join an alliance and challenge powerful chiefs to compete with players around the world for glory and survival.
253MB
Tiny Warriors (Tiny Warriors Clash) -a new casual tower defense game with equal emphasis on luck and strength! As night falls, the army of the dead begins to attack! Luck alone won't do it! Gather and strengthen a variety of heroes-swordsmen, archers, knights, mages, giants, etc., to guard your castle and kingdom! "Little Warrior" combines the fun of card collection and tower defense strategy, adding Roguelike elements and random growth system. Every play is full of freshness, testing your wisdom and luck. Play simple and easy to understand, anytime, anywhere can quickly get started, is the best choice for leisure and relaxation! [Game Features] ● Collect and strengthen a variety of heroes to match to build your strongest team! ● Variable strategies challenge unlimited levels and random elements. Each battle has a new experience, testing your on-the-spot response and strategic layout! ● Undead invade and guard the kingdom to predict the enemy's attack rhythm, skillfully lay out hero skills, resist the enemy's fierce attack, and become the ultimate defender! Join the "Little Warrior (Tiny Warriors Clash)" immediately, incarnate as a hero, and guard the fate of the kingdom!
118MB
The dead walk only one path. You guard the other end. DEAD MILE is a zombie tower defense game played on only one line. You don't manipulate units. You consume courage to let them out, and they go forward by themselves. All you have to decide is who and when to send them. Holding the line and waiting, courage accumulates, and the moment you shoot, it empties. Put a cheap melee now, or wait for a shotgun and a gambling front to hold out. This road is the entire battlefield, and there are only two directions. Six people follow you on the road to collect survivors, taking six with each strike. The melee was in front, the shooter was behind, and a medic kept them all standing. Upgrade, change, remember which body should be picked up by whom. Every kind of dead has the method of restraint. They drag their feet, run wildly, speed up and hit the siege hammer, explode the hatching bag after death, and continue to walk the shield wall after being beaten. Once you find it, the guidebook will pay you. Before they come, lay out the barbed wire, sandbags and traps in place before the wave arrives, and keep the whole attack in place. One mile at a time, each location is an attack without an archive point, and the damage of the stronghold will be carried from one wave to the next. Stronghold does not fall to the ground customs clearance to take three stars. After that, strengthen the stronghold: more life, more courage, and a higher team level ceiling. When the stronghold falls, it can be recaptured once per attack. The wave continues from where it stopped, and the stronghold will not be bitten for a few seconds. Only once. After that the mile is over, you walk again. Then take the same six people into the arena against the real players and against another survivor's squad. In one mode, the fallen person no longer gets up; in the other mode, both sides stand up, and the line is never empty. Tower defense without a tower is dedicated to those who like to play strategies that can be read at a glance. The campaign can be played offline. There was no waiting timing between outings.
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