244MB
The conveyor belt is ready and the pigs are on standby. Click on the conveyor belt, pig will like a raindrop will hit the ball with their own color of the same pixel square. The number on its head is the amount of ammunition it has: that is, the number of times it can hit. After running out of ammunition, it will leave the stage; if not, it will slide into one of the 5 waiting slots, and when you click again, it will jump back to the conveyor belt to fire the next bullet. The conveyor belt has a certain capacity-beyond the capacity limit, you need to wait. Send them in the correct order, control the traffic, hit the squares, and clear the board one by one. Simple mechanism, viscous loop: click → flow → repeat. Highlights one-key control: fast game, easy one-handed operation. Color Matching: Pigs will only hit squares of the same color as themselves-no need to bother choosing a target. Conveyor capacity: Timing and queue management adds a short policy layer. 5 waiting slots: stack, sort, and launch at the best time. Although the game time is short, it feels like "another round": very suitable for short rest. Satisfactory Pixel Cleanup: Each hit makes the board feel refreshed. Suitable for all players who love fast action puzzle solving, pay attention to time control and process management. The pigs are ready. Cube... not ready yet.
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