851MB
The zombies on these grim islands are very ferocious. It's a good thing to have a shelter where I can live. Look, I made some cool weapons here. Now the nightmare will turn into a night hunt and we survive in the zombie world! :)-Rick smiles and wields a huge baton with nails in front of a dead zombie. Surviving on the island with hordes of zombies is not something that everyone can endure. Dealing with the walkers keeps Rick sane and doesn't forget his important mission to the islands. Honestly, when I got here, I thought it was a zombie apocalypse! Mutants, the living dead, and whole groups of people fighting each other. We were scattered around the island as soon as we arrived. There was no time to prepare, because from the beginning we were attacked by walkers, though it was hard to call them walkers-they ran faster than the athletes. I knew right away that it was a one-way ticket, so I started looking for a bunker instead of doing this strange task. I am not wrong. One day after landing, contact with our fighters was severed. I doubt if anyone on my team survived! -Rick turned off the recorder, bowed his head above the crocodile and continued-Finally, I can make crocodile shoes myself :) I thought today would be my last day on earth! A whole wave of zombies broke in through the steel doors that opened in my plundered bunker. I hid behind the machines and ran outside and locked them all inside. I turned off the air conditioner beforehand, haha. Oh, how surprised I was when those zombies started dying without air, they were even screaming something there. When I looked at the body, even more surprised, I realized that it was my squad!!!! This island is driving me crazy, I haven't seen so much loot in a long time :)-Rick said to himself, grinning and following behind him a carriage full of ammunition, armor, and many precious loot. How long, who knows. This role-playing game has become a part of my life. There must be a boss. I have to find it and destroy it! Dead Island is an apocalyptic place where everyone goes crazy in their own way. In this role-playing game, you must build and improve your shelter, craft items and mine resources! Read more about the game Land of the Dead: Zombie Games: Environment Modern. Genre-role-playing games with survival elements (role-playing games). Multiplayer-Co-op and PvP modes are planned in an upcoming update. Features: Craft with a wide variety of items (from clothes to burning swords) Various interiors of the sanctuary Resource mining (from wood to rare minerals) Wildlife hunting Interesting stories Plenty of quests and riddles Mini-games Trading with NPCs Tribal (in development) Co-op (in development) Unlimited loot Detective Investigations In co-op mode, we plan to complete quests and raid the leader together. We also plan to add PvP Arena so players can find out who is the coolest! In the future, if you like cooperative or PvP mode, then we will try to make MMO mode. Surviving on the island is not easy. You have to build a shelter for yourself. Waves of zombies will cheer you up and tear down the walls of your house. Other players will attack your hideout. You will have the opportunity to retaliate against the players who robbed you. Exploit resources to make new weapons and armor. Explore the military bunker, which hides a lot of loot, but also a lot of traps. You will meet the chiefs who can only be killed in the special way described in the quests and notes scattered around the island.
118MB
The dead walk only one path. You guard the other end. DEAD MILE is a zombie tower defense game played on only one line. You don't manipulate units. You consume courage to let them out, and they go forward by themselves. All you have to decide is who and when to send them. Holding the line and waiting, courage accumulates, and the moment you shoot, it empties. Put a cheap melee now, or wait for a shotgun and a gambling front to hold out. This road is the entire battlefield, and there are only two directions. Six people follow you on the road to collect survivors, taking six with each strike. The melee was in front, the shooter was behind, and a medic kept them all standing. Upgrade, change, remember which body should be picked up by whom. Every kind of dead has the method of restraint. They drag their feet, run wildly, speed up and hit the siege hammer, explode the hatching bag after death, and continue to walk the shield wall after being beaten. Once you find it, the guidebook will pay you. Before they come, lay out the barbed wire, sandbags and traps in place before the wave arrives, and keep the whole attack in place. One mile at a time, each location is an attack without an archive point, and the damage of the stronghold will be carried from one wave to the next. Stronghold does not fall to the ground customs clearance to take three stars. After that, strengthen the stronghold: more life, more courage, and a higher team level ceiling. When the stronghold falls, it can be recaptured once per attack. The wave continues from where it stopped, and the stronghold will not be bitten for a few seconds. Only once. After that the mile is over, you walk again. Then take the same six people into the arena against the real players and against another survivor's squad. In one mode, the fallen person no longer gets up; in the other mode, both sides stand up, and the line is never empty. Tower defense without a tower is dedicated to those who like to play strategies that can be read at a glance. The campaign can be played offline. There was no waiting timing between outings.
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